GAN (Generative Adversarial Network)
ModelDefinition
An architecture with two networks — a generator that creates synthetic data and a discriminator that tries to distinguish real from fake. Training as an adversarial game pushes the generator toward photorealistic output. Largely superseded by diffusion models for images.
All Terms
AgentAttention MechanismChain-of-ThoughtContext WindowDiffusion ModelDistillationDPO (Direct Preference Optimization)EmbeddingFew-shot PromptingFine-tuningFunction CallingGAN (Generative Adversarial Network)GRPO (Group Relative Policy Optimization)HallucinationInferenceLLM (Large Language Model)LoRA (Low-Rank Adaptation)MCP (Model Context Protocol)MultimodalPrompt EngineeringQLoRA (Quantized LoRA)QuantizationRAG (Retrieval-Augmented Generation)RLHF (Reinforcement Learning from Human Feedback)TemperatureTokenizerTool UseTop-p (Nucleus Sampling)TransformerVector DatabaseZero-shot Prompting